I was responsible for building several scenes in The Last of Us: Part 2.
This included modeling architecture, props, world building, placing foliage, debris and developing the surrounding landscapes. As well as working with game design to develop a fluid gameplay experience. I also assisted in material painting.
Liz Reddington produced the materials and majority of the material painting.
This project is a culmination of multiple talented people and it was an honor to work on this record breaking title!
Contributors:
Liz Reddington - Environment Texture Artist
https://www.artstation.com/lizred
Pete Ellis - Game Designer
http://pete-ellis.com/?fbclid=IwAR1Vbu2L6ozCG3qLAD5AlC4k16DjH_3AdzLUXriuFqG6rdzc5VHY-1nOtzE
Alex Stewart - Game Designer
Antoine Deschamps - Lighting Artist
Christophe Desse - FX Artist
https://www.artstation.com/christophe-desse
Kirsten England - FX Artist
https://www.artstation.com/kengland
Doug Schieber - FX Artist
Mitchel Clayton - Vista Environment Artist
https://www.artstation.com/mitchelc
Richard Piper - Environment Texture Artist
https://www.artstation.com/pipesfranco
Andres Rodriguez - Lead Environment Artist
https://www.artstation.com/arodz3d
Additional Art
Jonathan Schmidt - Reuben Shah - David Baldwin - Heather Cerlan