I was responsible for building out the Cathedral of Hatred, as well as other locations throughout the Hell experience in Diablo IV.
This included worldbuilding, modeling, and working with a world class team to establish the look of Hell. All of this while working with game design to develop a fluid and excellent gameplay experience.
Alice Gionchetta was the texture artist who produced the fantastic materials you see here.
Mina Kim was the asset artist who developed the majority of the assets we see throughout these images.
This project is a culmination of multiple talented people and it was an honor to work on this record breaking title!
Contributors:
Alice Gionchetta - Senior Dungeon Artist II
https://www.artstation.com/aleeche
Mina Kim - Dungeon Artist
https://www.artstation.com/hminakim
Michelle Pina - Game Designer
Grzegorz Sadzinski - Senior Game Designer II
Max Ma - Senior Game Designer I
Tristan Mercier - Senior Lighting Artist
https://www.artstation.com/tristanmercier
Luciano Di Fede - Senior Props and Interactives Artist I
https://www.artstation.com/shadowsculptor
Gavin Finley - Lead VFX Artist
https://www.artstation.com/gavinf
Victor Lee - Principal Concept Artist I
Chris Donelson - Principal Environment Artist
https://www.artstation.com/cdon